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Avalanche

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Devlog

  • Day 5 - Random Shapes
    August 27, 2025 by riegel games
    Just a short update today. That was the most exhausting day today, lots of little things and drilling on the level design, which is not yet perfect. Stones now have completely random shapes. A tutoria... Continue reading
  • Day 4 - Graphics and Sounds
    August 26, 2025 by riegel games
    Day 4 of the Game Jam. I'm making great progress, the game looks fantastic with the new graphics. I've also worked a bit on the sound, the noises sound realistic and I've been able to fix a few crashe... Continue reading
  • Day 3 - Collisions
    August 25, 2025 by riegel games
    Day 3 of the game jam. I'm excited because VFC has started working on the graphics, and I'm thrilled with what she's able to do with Procreate on the iPad. It's amazing how she can use it. Of course,... Continue reading
  • Day2 - Spawn Chaos
    August 24, 2025 by riegel games
    Day 2 of the Game Jam. I've got some hard work behind me. Spawning walls, placing houses, and installing a helicopter squadron. It's taking a while, but it's necessary for the gameplay. You can slowly... Continue reading
  • Day1 - Shapes!
    August 23, 2025 by riegel games
    Day 1 of the game jam. Shapes! Hmm... After an extensive brainstorming session and a night's sleep, we had various ideas. Originally, I didn't want to use PGE, but instead submit a text adventure with... Continue reading
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